Spacebirdz Character Attributes

1. Damage Calculation

Damage varies based on the rarity of the character and the rarity of the character being attacked. The table below represents the percentage of damage dealt when a character of a specific rarity shoots at a character of another rarity:

2. Defense Calculation

Defense statistics vary based on the rarity of the character. Each defense mechanism (Shield, Armour, Health) has a range of effectiveness depending on the character's rarity:

Application in Gameplay

  • Damage Output:

    • Damage is calculated based on the rarity of both the attacker and the defender. For example, if a Legendary character attacks a Common character, the damage will be 25% of the potential maximum damage.

  • Defense Mechanism:

    • Defense attributes are numerically higher for rarer characters. For example, a Legendary character will have higher defense stats across all categories compared to a Common character.

Practical Examples

  1. Legendary vs. Common:

    • A Legendary character attacking a Common character will deal 25% of its total damage potential. If the total damage potential is 100 units, the damage dealt will be 25 units.

    • The Common character's defense effectiveness will range between 1 - 20, which is significantly lower compared to the Legendary character.

  2. Rare vs. Uncommon:

    • A Rare character attacking an Uncommon character will deal 15% of its total damage potential. If the total damage potential is 100 units, the damage dealt will be 15 units.

    • The Uncommon character's defense effectiveness will range between 20 - 40, providing moderate resistance.

Overall, this system ensures that rarer characters have both a higher damage potential and better defense mechanisms, making them more valuable in gameplay. This tiered approach encourages players to acquire rarer NFTs to gain competitive advantages.

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