# Spacebirdz Character Attributes

#### **1. Damage Calculation**

Damage varies based on the rarity of the character and the rarity of the character being attacked. The table below represents the percentage of damage dealt when a character of a specific rarity shoots at a character of another rarity:

| **Shot By ↓ / Hit By →** | **Common** | **Uncommon** | **Rare** | **Legendary** |
| ------------------------ | ---------- | ------------ | -------- | ------------- |
| **Common**               | 10%        | 8%           | 5%       | 3%            |
| **Uncommon**             | 15%        | 10%          | 8%       | 5%            |
| **Rare**                 | 20%        | 15%          | 10%      | 8%            |
| **Legendary**            | 25%        | 20%          | 15%      | 10%           |

#### **2. Defense Calculation**

Defense statistics vary based on the rarity of the character. Each defense mechanism (Shield, Armour, Health) has a range of effectiveness depending on the character's rarity:

<table data-header-hidden><thead><tr><th></th><th width="119"></th><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Defended By →</strong></td><td><strong>Common</strong></td><td><strong>Uncommon</strong></td><td><strong>Rare</strong></td><td><strong>Legendary</strong></td></tr><tr><td><strong>Cannon</strong></td><td>1 - 20</td><td>20 - 40</td><td>40 - 60</td><td>60 - 100</td></tr><tr><td><strong>Laser</strong></td><td>1 - 20</td><td>20 - 40</td><td>40 - 60</td><td>60 - 100</td></tr><tr><td><strong>Bomb</strong></td><td>1 - 20</td><td>20 - 40</td><td>40 - 60</td><td>60 - 100</td></tr><tr><td><strong>Shield</strong></td><td>1 - 20</td><td>20 - 40</td><td>40 - 60</td><td>60 - 100</td></tr><tr><td><strong>Armour</strong></td><td>1 - 20</td><td>20 - 40</td><td>40 - 60</td><td>60 - 100</td></tr><tr><td><strong>Health</strong></td><td>1 - 20</td><td>20 - 40</td><td>40 - 60</td><td>60 - 100</td></tr></tbody></table>

#### **Application in Gameplay**

* **Damage Output**:
  * **Damage is calculated based on the rarity of both the attacker and the defender.** For example, if a Legendary character attacks a Common character, the damage will be 25% of the potential maximum damage.
* **Defense Mechanism**:
  * **Defense attributes are numerically higher for rarer characters.** For example, a Legendary character will have higher defense stats across all categories compared to a Common character.

#### **Practical Examples**

1. **Legendary vs. Common**:
   * A Legendary character attacking a Common character will deal 25% of its total damage potential. If the total damage potential is 100 units, the damage dealt will be 25 units.
   * The Common character's defense effectiveness will range between 1 - 20, which is significantly lower compared to the Legendary character.
2. **Rare vs. Uncommon**:
   * A Rare character attacking an Uncommon character will deal 15% of its total damage potential. If the total damage potential is 100 units, the damage dealt will be 15 units.
   * The Uncommon character's defense effectiveness will range between 20 - 40, providing moderate resistance.

Overall, this system ensures that rarer characters have both a higher damage potential and better defense mechanisms, making them more valuable in gameplay. This tiered approach encourages players to acquire rarer NFTs to gain competitive advantages.


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